How to Work for Peace
Guidebook to Philosophy: Complete with Maps
Best Investment: Land in a Loving Community
From Conflict to Consensus: Reasoning Skills for Handling Conflict
Key to High Scores on Standardized Tests
Win Win: The Peace Game
Description and Reviews
David W. Felder, Wellington Press (first published by the University Press of Florida)
Of special interest to educators, this 224 page 6 x 9 hardback includes chapters on "Peace Studies and Research Centers" and "Lessons in Conflict Resolution and Game Theory." Although this book meets the high standards of a major University Press, it is an enjoyable book with cartoons and discussion questions that accompany each chapter. It has been used successfully in as a text in classes in Peace Studies.
How to Work for Peace is a model text in analysing the problem of violence. It starts in a section on "Thinking About Peace" with an examination of the problem. After defining peace as "the non-violent resolution of conflict between nations and political groups," the author examines historic examples of institutions that were developed as alternatives to violence, including the U.S. Constitution and the European Community.
How to Work for Peace includes sections on Thinking About Peace, Outlawing War, Providing Security, Sister City Programs, Educating for Peace, and Thinking Globally, Acting Locally. It is an attractive book with a full color cover (ISBN 0-8130-1071-3 $19.95) Originally published by the University Press of Florida, it is now available from Wellington Press.
Review in Choice (American Library Association)
Every citizen, scholar, and student from high school on up can benefit from this book, which should be in every library."
G. D. Paige in Choice, June '92, American Library Association
"The clarity, logic, and practicality of Felder's book are unmatched by any other literature in the field today.
Walter Hoffmann, Executive Director of the World Federalist Association
The guidebook presents maps that show how alternative philosophies relate to each other. The listing of views on issues such as morality and social justice is followed by definitions of viewpoints and simulation games that test comprehension. For example: One person imagines that he or she is either an amoralist, a moral nihilist, or a moral relativist. This person has stolen stereos from other students. By asking questions, students have to guess at the position the thief holds. Then students try citing moral theories in the attempt to convince the "thief" that there are right and wrong actions.
The Philosophy Guidebook can be used with another text or anthology, used alone, or with a web application (Peacegames.com) Currently, a 55 page, 8.5 x 11 attractive paperback, $10.
This classic book on the community route to living better on less will show you how hundreds of people are able to own fine homes without mortgages. The methods consist of re-arranging the assets you already have -- taking the money that is going to your landlord or to the bank and using it to buy building materials. There are some sacrifices. It's not for everyone. This book will help you decide whether this option is good for you. As great as the economic benefits are the spiritual benefits of living in an ecological community with friends is greater.
One chapter poses the question of whether you should try to do it alone or with a community. Another chapter outlines the options you have in building a home. In another chapter I tell you just enough about growing vegetables and raising livestock so you can decide if that is for you.
A 6 x 9 full cover paperback, 164 pages, $14.95
by David W. Felder
An easy to follow text in reasoning skills that centers on the problem of people disagreeing and trying to find ways to reach consensus. The first chapter covers how to tell what type of disagreement people have, and the remaining chapters center on each different type of disagreement: attitude, verbal, factual, conflicts of interest, and moral. This text is appropriate for a class in critical reasoning, logic, or peace studies for Grades 11 through College. It is in a workbook format with frequent exercises. Tests and software are available to instructors who use this book. 174 page, 8.5 by 11 paperback, $19.95.
For a sample chapter of this book chick on the word tutorial.
by David W. Felder
This book is based on the way that standardized tests are compiled. Those who write the test use pools of questions, with each pool based on a principle of logic. Key to High Scores starts with the simplest principles and works up to the most complex. In each section a sample question is presented, followed by instruction in how to answer questions of its type. Then other examples that are based on the same principle of logic are presented. Those using this text will find it an enjoyable challenge as they improve their test scores.
For a sample chapter of this book click on the word tutorial.
WIN/WIN is an enjoyable board game and also a serious research tool. Based on the Prisoner's Dilemma model used by many peace researchers, WIN/WIN can be used to examine how alternative approaches to conflict increase or decrease cooperation.
WIN/WIN forces players to choose between being aggressive and being cooperative. When any player lands on special squares they must choose whether to buy a bomb or not buy a bomb, to pollute or not polute, to contribute to the commons or be a freeloader, and whether to bulley others or live in peace. Each player has cards with these choices and must make decisions without knowing whether the other players are choosing to be cooperative or aggressive. Players cover the card that incidates their decision and then everyone shows their choice at the same time.
WIN/WIN comes with an 8 1/2 by 14" board, 8 player pieces and choice cards for each player, dice, missiles, and resource cards. Each game has instructions, a booklet on the logic of the choices, A Research Guide that suggests topics that can be researched such as "How can cooperation be increased?, and a booklet that tells the results of past research.
Each complete game is only $19.95.
To order send a fax to (850) 893-3442 or write to: Wellington Press, P.O. Box 13939, Tallahassee, FL 32317-3939